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  • History, Culture & Architecture Tour of Edinburgh
    History, Culture & Architecture Tour of Edinburgh

    Experience Days Tours: This three-hour guided walking tour of Edinburgh will fascinate discerning sightseers. Led by descendants of one of the city’s most influential families, it’s a chance to explore the unique history, culture and architecture of the Royal Mile and Old Town.Tours begin outside Usher Hall on Lothian Road, a building of special significance to your guides Stuart and Richard. It was their ancestor Andrew Usher, a successful 19th century whisky distiller, whose donation of £100,000 funded the new concert hall’s construction! After a brief introduction, they’ll lead you on a three-hour stroll through Edinburgh’s historic Old Town, pausing at various landmarks along the way. These will include the city’s oldest surviving building, Queen Margaret’s Chapel; Edinburgh Castle, St. Giles’ Cathedral, Princes Street Gardens, the National Galleries of Scotland, and many more. Together, these will tell the story of a city built on centuries of struggle and shaped by remarkable characters. Follow in the footsteps of leaders, writers, philosophers, bodysnatchers, witches and a faithful Skye terrier—and leave feeling enlightened when the tour concludes!The History, Culture & Architecture Tour of Edinburgh promises a fascinating few hours for curious visitors, and Experience Days vouchers make thoughtful gifts for history buffs. If you’re planning a trip to Auld Reekie, why not treat your travelling companion today! 

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  • Game Engine Architecture, Third Edition
    Game Engine Architecture, Third Edition

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development.In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience.As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key FeaturesCovers both the theory and practice of game engine software developmentExamples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

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  • History of Interior Architecture : Furniture, Design, and Global Culture
    History of Interior Architecture : Furniture, Design, and Global Culture

    In today’s globalized world, every aspect of our lives is affected by global interconnectedness from what we buy to what we eat to what we study – and the study of design history is no exception.Programs in art, architecture, and interior design are all facing the challenges of providing students with information from around the world.History of Interior Architecture: Furniture, Design, and Global Culture, Second Edition, (formerly titled History of Furniture: A Global View) covers the major historical movements in architecture, interior design, furniture, and the decorative arts from prehistoric periods through contemporary times, and it includes parts of the world that traditional history books ignore or underserve such as Africa, Asia, and Latin America.It presents, moreover, the achievements of Western designers, not in isolation from the rest of the globe, but in vibrant contact with it.For example, students will learn about the influence of Islamic design on Romanesque style and Thailand’s interpretation of Art Nouveau.In short, this comprehensive book with a global perspective focuses on the evolution of interior design from ancient history through deconstruction with lens on societal issues, like politics, economics, gender, technology, ethics, and sociology, in addition to history and aesthetics. FEATURES:- Highlights the contributions of women- Considers interior architecture in conjunction with other disciplines, including urban design, landscape design, graphic design, and fashion NEW TO THIS EDITION:- Focus on the 20th and 21st centuries, while streamlining earlier historical chapters, in accordance with the current curriculum- Discusses user-focused design, sustainability, and universal design- First edition to include online ancillary package with STUDIO features and Instructor ResourcesSTUDIO Features Includes:- Self-assessment quizzes to test yourself on what you have just read- Visual and Vocabulary Flashcards of key terms and concepts covered in the book Instructor Resources- Instructor’s Guide to help incorporate the text into your classroom- PowerPoint Slides for every chapter

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  • Public Humanities in Architecture : Reflections on Heritage, Culture, and History
    Public Humanities in Architecture : Reflections on Heritage, Culture, and History

    Anyone concerned with the history, tradition, and culture of our built environment will sooner or later come across the term ‘Public Humanities’.At the interface between an academic discipline and the media-oriented culture industry, Public Humanities is established as a field of inquiry in the US and is increasingly becoming so in Europe too. Whether this field of research remains a product of Western culture will only become apparent in the coming years.However, linking architectural debate with the humanities is an important concern of the papers collected here. These essays on architectural theory provide academic food for thought while encouraging reflection on the discipline of architecture and stimulating urban design in the twenty-first century.The lectures collected here are from a class on Public Humanities at Brown University.

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  • Search for a PC game about space exploration.

    One popular PC game about space exploration is "Elite Dangerous." In this game, players can explore a realistic 1:1 scale open-world galaxy, trade goods, mine resources, engage in combat, and more. The game offers a vast and immersive experience for players interested in space exploration and simulation. "Elite Dangerous" has received positive reviews for its attention to detail and expansive gameplay options.

  • Which open-world MMO game is suitable for exploration?

    "Guild Wars 2" is a suitable open-world MMO game for exploration. The game features a vast and diverse world with stunning landscapes, hidden areas, and dynamic events that encourage players to explore every corner of the map. Additionally, the game rewards players for discovering new locations, completing challenges, and interacting with the environment, making exploration a key aspect of the gameplay experience. With its emphasis on exploration and discovery, "Guild Wars 2" offers a rich and immersive world for players to explore and enjoy.

  • What are art and culture events?

    Art and culture events are gatherings or activities that showcase various forms of artistic expression, such as visual arts, music, dance, theater, literature, and more. These events provide a platform for artists to share their work with the public and engage in creative dialogue. They also offer opportunities for individuals to immerse themselves in different cultural experiences, broaden their perspectives, and appreciate the diversity of human expression. Overall, art and culture events play a vital role in enriching communities, fostering creativity, and promoting understanding and connection among people.

  • How can I view my Steam game history?

    To view your Steam game history, you can go to your Steam profile and click on the "Games" tab. This will show you a list of all the games you have played on Steam, including the total hours played for each game. You can also use third-party websites like SteamDB or SteamSpy to view more detailed statistics about your game history, such as playtime, achievements, and more. Additionally, you can check your email for purchase receipts from Steam, which will show you a list of games you have bought in the past.

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  • Strategic Managerial Accounting : Hospitality, Tourism & Events Applications
    Strategic Managerial Accounting : Hospitality, Tourism & Events Applications

    Strategic Managerial Accounting: Hospitality, Tourism & Events Applications 6edn explores the nature of these industry sectors and how these impact on the strategic managerial accounting (SMA) tools used by decision makers in the industry. Formerly known as Managerial Accounting in the Hospitality Industry by Harris and Hazzard, this new edition builds on this successful and well known text, retaining its practical approach and active learning style, extending to consider strategic management accounting and to include tourism and events management industry contexts. This new 6th edition incorporates discussion, explanations and illustrations of the theoretical underpinning of hospitality, tourism and events related to SMA and managerial accounting concepts and techniques, together with specific examples of industry application.It has a user friendly chapter structure, with pedagogic features including objectives, learning activities, self check questions, references, and key points summaries.Each chapter includes ‘theoretical context’ sections which put the applied learning in the context of current research and thinking to bring the theory to life. Key features of this text are:* A complete revision and expansion of the well known and successful Harris and Hazzard text;* Includes several brand new chapters such as: Event and Function Management Accounting techniques, Sustainability & Environmental Management Accounting (EMA), Not-for-profit Organisations, Current Issues in Strategic Management Accounting;* Uses international real life case studies to illustrate from across the hospitality, tourism and events sectors including charity (not-for-profit) sector and music events;* Links to applied and generic research on each topic;* Includes International Financial Reporting Standards (IFRS) terminology suitable for an international audience.With a complete suite of online tutor resources, this book is essential reading for all year 2/3 undergraduate and postgraduate students studying hospitality, tourism and events management.

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  • Digital Transformation and Innovation in Tourism Events
    Digital Transformation and Innovation in Tourism Events

    The pandemic has accelerated the digital transformation in tourism and there has been a surge in new, innovative digital initiatives to help tourism businesses.This book provides a comprehensive treatment of the nature of tourism, events and practices in the digital context. The book looks at how technology has transformed tourism in destination branding, marketing, content marketing, sustainable tourism development and tourism events.It examines the impact of digital transformation on emotions, experiences, information technology tools and marketing techniques. The book will be a useful reference to those researching on tourism, culture, hospitality and marketing and as well as destination planners, managers of tourism destination marketing organizations, regulators, standards and certification bodies, local tourism board authorities and policy makers.

    Price: 39.99 £ | Shipping*: 0.00 £
  • Game Changers : Sports Photographs from the National Museum of African American History and Culture
    Game Changers : Sports Photographs from the National Museum of African American History and Culture

    This book, organized around key periods in the history of African American sports from the turn of the twentieth century to today, looks at the role of athletes and sports and their impact on American culture both on and off the field.While the major sports in which African Americans participate most frequently-football, basketball, baseball, and boxing-are prominently featured, the book also includes images of male and female athletes, amateur and professional, competing in gymnastics, track and field, skiing, golf, tennis, and other sports.Photographers include Ernest C. Withers, Roderick J. Lyons, Walter Iooss Jr., Maurice Sorrell, and Moneta Sleet Jr., among others. Images of iconic moments in sports history-Jack Johnson vs.Jim Jeffries during the 1910 "Fight of the Century," Jackie Robinson stealing home in 1952, and Colin Kaepernick taking a knee in 2016-are featured alongside photographs of more personal moments, including Larry Doby teaching his son how to hold a bat, Wilt Chamberlain in class at the University of Kansas, Wilma Rudolph standing outside her foundation, Muhammad Ali in conversation with Fannie Lou Hammer, and a young Venus Williams smiling after a practice session.

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  • Events Tourism : Critical Insights and Contemporary Perspectives
    Events Tourism : Critical Insights and Contemporary Perspectives

    This book presents critical insights and contemporary perspectives for exploring current trends, concerns and prospects of events tourism.It examines modern-day global issues facing the events and tourism industry, policymakers, researchers and academics to advance understanding of practice and development of theory. Organised in four parts, this book examines how events tourism is designed, planned and delivered.The first part engages with the core, fundamental concepts of events tourism which establish a basic understanding of the field.The second part addresses contemporary issues related to visitor attractions, music festivals, small and user-generated events, wanderlust and entrepreneurship.The third part focuses on meetings and challenges in the conference industry after disasters, the economic impact and other dilemmas of mega-events, and city and destination concerns.The fourth and final part provides a peek into the future of events tourism vis-à-vis reshaping cities, music festivals and critical dilemmas of the 21st century. With an international appeal because of cross-national contributions, this book will interest events and tourism practitioners, academics, students, researchers, policymakers, and business and investment sector professionals across the globe.

    Price: 39.99 £ | Shipping*: 0.00 £
  • Is there a culture that eats or has eaten large game meat?

    Yes, there are several cultures around the world that have traditionally hunted and eaten large game meat. For example, in North America, indigenous tribes such as the Inuit have historically hunted and consumed large game such as caribou, moose, and bison. In Africa, various tribes have a long history of hunting and eating large game like elephants, giraffes, and antelopes. Additionally, in parts of Asia, cultures such as the Mongolian and Kazakh nomads have traditionally hunted and eaten large game like wild sheep, goats, and camels. These cultures have developed specific hunting and butchering techniques, as well as culinary traditions for preparing and consuming large game meat.

  • What are electricity and high culture history?

    Electricity history refers to the development and use of electricity as a form of energy, including the discovery of electricity, the invention of electric devices, and the establishment of electrical systems. High culture history, on the other hand, refers to the history of cultural and artistic achievements that are considered to be of high quality and sophistication, such as classical music, literature, fine arts, and theater. Both electricity and high culture history have evolved over time, shaping the way we live and appreciate the world around us.

  • Who is the toughest end boss in video game history?

    The toughest end boss in video game history is often debated among gamers, but one of the most commonly mentioned is Sephiroth from Final Fantasy VII. Sephiroth is a powerful and iconic villain with a range of devastating attacks and high health, making him a formidable opponent. His appearance in the game's final battle is a culmination of the player's journey and requires strategic planning and skill to defeat. Additionally, the emotional weight of the battle adds to the intensity, solidifying Sephiroth as one of the toughest end bosses in video game history.

  • What is the difference between low culture and high culture in history?

    Low culture refers to the cultural activities and products that are considered to be more common, popular, and easily accessible to the general public. This can include things like popular music, television shows, and mass-produced literature. On the other hand, high culture refers to the cultural activities and products that are considered to be more refined, sophisticated, and often associated with the elite or educated classes. This can include things like classical music, fine art, and literature that is considered to be more intellectually challenging. The distinction between low and high culture has been a source of debate and has evolved over time, but it generally reflects the social and class divisions within a society.

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